I think the design of this game is really well done. This itch.io page as well has a lot of work put into it and compliments the game well. The balance of what is morally correct and what is financially wise is well conveyed in this story, and I think it is cool how sometimes the decisions you make are not completely one-or-the-other, sometimes raising both your morality and money or causing you to lose both. The decisions you make aren't super obvious sometimes until you commit to one, and that turns out to be something good for this game.
I really like the setting of your game, where the two key elements—Good and Money—play a central role. Throughout the gameplay, I felt immersed in the magic circle, trying to figure out how to balance these two scores through my choices. It's also a great design decision to highlight this setup on the first page by using a different color for the text, making the mechanics clear from the start. Additionally, the multiple endings are closely tied to the player's decisions, making it exciting to explore the various career paths of the witch in this fantasy world. The introduction page also looks fantastic!
Very nicely done! I enjoyed the story and writing, as well as the path to find each ending. I got about four endings: Virtuous Outcast, Saintly/Philanthropic Leader, and Cruel Overlord. I enjoyed the breadth of combinations available, though I have to admit the way some choices affected my wealth and morality didn't always make sense (I got a good ending after financially ruining the Belmonts, for example) and wasn't always made clear in the first place (I got more money by walking in the rain instead of entering the hut immediately). I wonder if the numerical consequences could be tied more closely to the choices we make?
First, I just wanted to say that I love the design of your game page here, the fonts, colors, and your logo are so cute and perfect for this game. I especially like how in depth you explained the exposition before starting the game. As for the game itself, I really enjoyed your iteration of player choice, I think that having the player have to choose between being good or being rich is very fun and interesting. And I would personally play again and again to try and get all 25 endings (I got Virtuous outcast and the saintly leader)
I also really love your style of writing, I think you did an amazing job at painting pictures of the world you created through text, and that the small technical flourishes like pink text were well done. I really enjoyed how every choice sets the player on a completely different path, and that you can choose to either destroy or save the fictional village. Overall I think you did a great job with this :).
I enjoyed the story line of your game, it was sweet and easy to follow. It was interesting how the player had to find a balance between good and earning money. I think something that could be interesting is putting more emphasis on balancing the two, to create a situation where there is more risk in the player's choices. I think an initiative as to why a player would want to go one way or another could be a fun way to explore a morally grey area.
Your game focuses on the impact of individual action and how it impacts the characters in the game. It's fun to see how what you choose changes how the characters interact with you as well as the situation you find yourself in. The impact of each choice changes whether you get a good ending or not, and while the impact is felt immediately, I appreciate that there are options to backtrack.
Each choice doesn't feel risky enough to me, I think it could be beneficial to have options that doom the player from the start, or makes it extremely difficult to return to your old path.
There's a good amount of information given for each outcome! It's nice seeing descriptions not only of how other NPCS react, but how the context changes.
There's a good number of choices available, but I would like to see more in a morally gray area where it's difficult to determine the outcome.
It was easy for me to navigate through the game, everything felt very straightforwards and easy to understand.
At some points I found myself surprised by some of the results of the actions I took. Especially when it came to breaking the heirloom or not. I originally went to break the heirloom to accumulate as much money as possible, and when I went back to try a different path, I was surprised that breaking the heirloom was the most viable option no matter which route I took.
Overall, I think your game is very sweet and well done! I think expanding the different possibilities and routes the player can take would be a good way to add on to your game, as well as increasing the risk of each choice, but overall it was sweet and to the point. :)
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I think the design of this game is really well done. This itch.io page as well has a lot of work put into it and compliments the game well. The balance of what is morally correct and what is financially wise is well conveyed in this story, and I think it is cool how sometimes the decisions you make are not completely one-or-the-other, sometimes raising both your morality and money or causing you to lose both. The decisions you make aren't super obvious sometimes until you commit to one, and that turns out to be something good for this game.
I really like the setting of your game, where the two key elements—Good and Money—play a central role. Throughout the gameplay, I felt immersed in the magic circle, trying to figure out how to balance these two scores through my choices. It's also a great design decision to highlight this setup on the first page by using a different color for the text, making the mechanics clear from the start. Additionally, the multiple endings are closely tied to the player's decisions, making it exciting to explore the various career paths of the witch in this fantasy world. The introduction page also looks fantastic!
Very nicely done! I enjoyed the story and writing, as well as the path to find each ending. I got about four endings: Virtuous Outcast, Saintly/Philanthropic Leader, and Cruel Overlord. I enjoyed the breadth of combinations available, though I have to admit the way some choices affected my wealth and morality didn't always make sense (I got a good ending after financially ruining the Belmonts, for example) and wasn't always made clear in the first place (I got more money by walking in the rain instead of entering the hut immediately). I wonder if the numerical consequences could be tied more closely to the choices we make?
First, I just wanted to say that I love the design of your game page here, the fonts, colors, and your logo are so cute and perfect for this game. I especially like how in depth you explained the exposition before starting the game. As for the game itself, I really enjoyed your iteration of player choice, I think that having the player have to choose between being good or being rich is very fun and interesting. And I would personally play again and again to try and get all 25 endings (I got Virtuous outcast and the saintly leader)
I also really love your style of writing, I think you did an amazing job at painting pictures of the world you created through text, and that the small technical flourishes like pink text were well done. I really enjoyed how every choice sets the player on a completely different path, and that you can choose to either destroy or save the fictional village. Overall I think you did a great job with this :).
I enjoyed the story line of your game, it was sweet and easy to follow. It was interesting how the player had to find a balance between good and earning money. I think something that could be interesting is putting more emphasis on balancing the two, to create a situation where there is more risk in the player's choices. I think an initiative as to why a player would want to go one way or another could be a fun way to explore a morally grey area.
Your game focuses on the impact of individual action and how it impacts the characters in the game. It's fun to see how what you choose changes how the characters interact with you as well as the situation you find yourself in. The impact of each choice changes whether you get a good ending or not, and while the impact is felt immediately, I appreciate that there are options to backtrack.
Each choice doesn't feel risky enough to me, I think it could be beneficial to have options that doom the player from the start, or makes it extremely difficult to return to your old path.
There's a good amount of information given for each outcome! It's nice seeing descriptions not only of how other NPCS react, but how the context changes.
There's a good number of choices available, but I would like to see more in a morally gray area where it's difficult to determine the outcome.
It was easy for me to navigate through the game, everything felt very straightforwards and easy to understand.
At some points I found myself surprised by some of the results of the actions I took. Especially when it came to breaking the heirloom or not. I originally went to break the heirloom to accumulate as much money as possible, and when I went back to try a different path, I was surprised that breaking the heirloom was the most viable option no matter which route I took.
Overall, I think your game is very sweet and well done! I think expanding the different possibilities and routes the player can take would be a good way to add on to your game, as well as increasing the risk of each choice, but overall it was sweet and to the point. :)